Energy Amplifier adds another layer of cooldown reduction and gives Cramorant a large damage boost when it uses Gatling Gulp Missile. Shell Bell provides Cramorant sustain, decent amount of Sp. It's best used in lanes with a Defender or All-Rounder for synergy. This build utilizes cooldown reduction from multiple sources, allowing Cramorant to consistently disable enemies using Surf and Hurricane. Def., and Defense can be traded for the other stats. The build's Boost Emblem loadout should consist of 6 Green Emblems to maximize Cramorant's move damage and 4 White Emblems for additional HP. X Speed can be a great alternative to serve the same purpose. Focus Band gives Cramorant the durability and survivability to continuously perform its combo during fights.Įject Button gives Cramorant extra mobility to maneuver around. Choice Specs improves Air Slash's burst damage by increasing its minimum damage. Wise Glasses provides Cramorant with a large amount of Sp. Do this until the target's HP is low enough that you can commit to a knockdown. Try to play around with Dive's charges, using 1 charge against a target, damaging them using Air Slash, then retreating. This build is centered around using Dive to get close to targets, then following up with Air Slash, maximizing Air Slash's damage and cooldown reduction. The builds are still viable even without the suggested emblems. The emblem color and stats here are suggestions only. Cooldown decreased from 134s to 124s (+7%).įixed a bug that could cause two Pokemon to attack at the same time. Fixed a bug that caused launched Arrokuda to continue to flop around for longer than expected.ĭamage dealt to opposing Pokemon decreased from 2682 to 2477 (-7.6%).ĭamage dealt to opposing Pokemon decreased from 2335 to 1188 (-49.1%).ĭamage increased from 1188 to 1262 (+6%). Boosted attacks after using the move strengthened.įixed a bug where additional damage was not dealt by the boosted basic attack after Dive was used. Healing received per blade decreased from 392 to 261 (-33%).ĭamage dealt to opposing Pokemon increased from 974 to 1219 (+25%).įixed a bug where Cramorant may not be displayed correctly after the move is used.ĭamage decreased from 1219 to 719 (-41%). Total damage dealt to opposing Pokemon decreased from 2160 to 1856 (-14%). (Boosted Attack) Damage dealt to opposing Pokemon increased.įixed an issue where a single Arrokuda would sometimes bounce between multiple opposing Pokémon and deal too much damage.įixed a bug where Drednaw and Zapdos couldn't be damaged with this attack. Charge time decreased from ~139s → ~88s (-45%).Fixed a bug where the Boosted Attack did not cause critical damage. Thunderstorm is great in a 1v1 fight since that target soaks all the damage from Thunderstorm. Thunderstorm first hits multiple targets simultaneously, then regresses to hitting 1 random target for the remaining duration. Don't hesitate to cast Thunderstorm in the hopes of defeating multiple enemies, especially when you have Buddy Barrier equipped. Thunderstorm is a powerful move that can turn fights around even when outnumbered. How to Use Thunderstorm Turn Fights Around Movement Speed increased and reduced move cooldowns for a short time. UNITE Move EffectĪfter using Thunderstorm, the Pokemon gains the following buff(s) for a few seconds: Pikachu Damage per lightning: 774, Number of lightning: 4ĭamage per lightning: 1097, Number of lightning: 4Īttacks the opposing team's Pokemon near the user with tremendous bolts of lightning.
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